David Whitney Building & Cranbrook Academy of Art
The boundaries of hardware, software, cloud, and ground are disappearing. Objects that existed only as ideas and models can be made material increasingly quickly and with increasing fidelity, whether they're turbines, buildings, or human organs. Objects that seemed exclusively material--bridges, airplanes, cows--now have digital shadows, simulations that behave in concert with their instrumented physical counterparts. A digital simulation and a physical object are increasingly indistinguishable.
For Sketching 2019, we will of course examine the changes in the design and use of tools for creative expression and design with digital hardware. We also aim to explore how the hardware tools used by designers, artists, educators and developers increasingly straddle--and erase--the line between what is and is not real, and when the distinction matters.
The meeting will include presentations by all attendees, new technologies to try, and many opportunities to meet others and talk about this emerging field.
There will be free onsite childcare.